TOLIAN'S MOONS
21 (19) MOONSA collection of custom environments focused on navigation, spatial pacing, atmosphere, and environmental storytelling.
OPEN COLLECTIONLEVEL DESIGN.
WORLD BUILDING.
TECHNICAL CRAFT.
I shape playable worlds from first blockout to final detail.
Senior Level Generalist and Technical Level Designer working across Unity and Unreal Engine. I take environments from blockout and player-flow design through gameplay integration, set dressing, lighting, and performance optimization. My work spans custom game maps, interiors, mods, and collaborative projects, with more than 10 million cumulative installs.
SHIPPED WORLDS / MODS / COLLABORATIONS
A collection of custom environments focused on navigation, spatial pacing, atmosphere, and environmental storytelling.
OPEN COLLECTIONInterior layouts combining readable routes, gameplay logic, and atmospheric set dressing.
OPEN COLLECTIONMods for R.E.P.O., including custom levels and Discord Rich Presence.
Following the original creators stepping away, I was entrusted with continued work and support for these maps. Original creators are credited below.
Download figures are the approximate counts shown in the supplied Thunderstore listings; they are snapshots, not an additional total to the 10M+ portfolio figure.
I handle the complete level creation pipeline: greyboxing, player flow, and spatial pacing through environmental set dressing, lighting, and scene optimization. I integrate gameplay logic, interactive prefabs, data-driven systems, and NavMeshes while keeping performance in view.
Unity / Unreal Engine 5
Greyboxing / spatial flow / pacing / environmental storytelling
Blender / ProBuilder / Photoshop / Visual Scripting
Prefab architecture / JSON systems / NavMesh / occlusion culling / profiling
C# — BASIC / HLSL & SHADER GRAPH — BASIC
For collaborations, level design, and project enquiries.