R/
RESECT // CONTROL & ARCHIVE
SENIOR LEVEL GENERALIST / TECHNICAL LD / TOLIAN CHECKING SYSTEM

RESECT // TOLIAN

LEVEL DESIGN.
WORLD BUILDING.
TECHNICAL CRAFT.

SENIOR LEVEL GENERALIST & TECHNICAL LD | UNITY & UNREAL ENGINE SCROLL TO EXPLORE
01 / PROFILE

WHO I AM.

I shape playable worlds from first blockout to final detail.

Senior Level Generalist and Technical Level Designer working across Unity and Unreal Engine. I take environments from blockout and player-flow design through gameplay integration, set dressing, lighting, and performance optimization. My work spans custom game maps, interiors, mods, and collaborative projects, with more than 10 million cumulative installs.

10M+CUMULATIVE INSTALLS
20+UNIQUE ENVIRONMENTS
03TOLIAN INTERIORS
FOCUSPLAYER FLOW / WORLD BUILDING / TECHNICAL DESIGN
02 / SELECTED WORK

THE ARCHIVE.

SHIPPED WORLDS / MODS / COLLABORATIONS

04

VRCHAT WORLDS

Original spaces built for exploration and social presence.

WORLD BUILDINGUNITY
05

GROUND CONTROL

Workshop project for the Meccha Chameleon universe.

LEVEL DESIGNSTEAM WORKSHOP
LEGACY MAPS / CONTINUED SUPPORT

COLLABORATION & MAINTENANCE.

Following the original creators stepping away, I was entrusted with continued work and support for these maps. Original creators are credited below.

Download figures are the approximate counts shown in the supplied Thunderstore listings; they are snapshots, not an additional total to the 10M+ portfolio figure.

03 / PRACTICE

FROM BLOCKOUT
TO SHIP.

I handle the complete level creation pipeline: greyboxing, player flow, and spatial pacing through environmental set dressing, lighting, and scene optimization. I integrate gameplay logic, interactive prefabs, data-driven systems, and NavMeshes while keeping performance in view.

ENGINES

Unity / Unreal Engine 5

LEVEL DESIGN

Greyboxing / spatial flow / pacing / environmental storytelling

ART & TOOLS

Blender / ProBuilder / Photoshop / Visual Scripting

TECHNICAL DESIGN

Prefab architecture / JSON systems / NavMesh / occlusion culling / profiling

C# — BASIC   /   HLSL & SHADER GRAPH — BASIC

04 / TRANSMISSION

HAVE A PROJECT?
LET'S TALK.

For collaborations, level design, and project enquiries.

EMAIL TOLIAN